Sunday, June 16, 2024



Revised 6/6/24

Code of Conduct | Driver Expectations | Marshal Guidelines

To ensure a smooth, relaxing and fun day of RC racing, the following guidelines and expectations apply to all racers and spectators during practice or race day events at the speedway.

Code of Conduct

  • All participants will treat other drivers, marshals, & spectators with RESPECT.
  • We promote a family atmosphere of fun. Please refrain from loud profanity or inappropriate discussions. If a person beside you can hear it, it is too loud.
  • It is the driver’s responsibility to know and abide by the class specifications. Class specifications are posted on the website and can be found in the white binder at the track. Report any rule infractions to management.
  • Politely discuss any disagreements with other drivers after you have finished your race and marshaled. Management will gladly arbitrate for any disagreements.
  • Refrain from physical confrontations. Both/all drivers involved will be barred from the speedway for a minimum of 30 Days.

Failure to follow the code of conduct will result in a one or five lap penalty from a driver’s best qualifier or main.

Driver Expectations

  • During all practice times, there should not be more than 10 cars on the track during open or controlled practice sessions. A driver should not practice for more than four minutes if there is a line waiting to practice. Please call your wrecks and communicate to the other drivers on the stand.
  • It is highly encouraged that drivers have their own personal transponders. The speedway does have a limited number of rental transponders.
  • Once qualifiers or mains are posted, it is the driver’s responsibility to check to make sure management has you registered in the correct class and that you know which race # you are running in.
  • Generally, we race two (2) qualifiers and a main. If there are less than ten (10) heats per round, the race day will be extended to include three qualifiers and a main. All classes have two bumps into higher mains.
  • Drivers will have two minutes after the announcement of a qualifier or main to get their car/truck onto the track and in position to start the race.
  • Practice good sportsmanship during a race. Slower cars must move up to allow clearly faster cars to pass without blocking. Faster cars need to have patience and make good passes. Do not intentionally wreck another competitor. Realize that most wrecks are caused by poor judgement. We have all made bad decisions during a race.
  • Do not yell or complain about marshaling. Remember, if you wouldn’t have messed up in the first place, you wouldn’t have needed a marshal. Any driver who notices poor marshaling should report it to management. Management will discuss issues and procedures with marshals.
  • Upon the completion of a qualifier or main, drivers must place their vehicle on the Tech Table.  All drivers MUST PLACE THEIR VEHICLE ON THE TECH TABLE AFTER THEIR MAIN. Failure to place your vehicle on the Tech Table after a qualifier or main could result in a five-lap penalty subtracted from your best qualifier or main. If a vehicle violates class specs during a qualifier, the driver will be warned once and disqualified upon the second violation of the same spec. A driver will be disqualified from his/her main upon the first and subsequent offenses. Repeated class violations will result in the driver being banned from the class.
  • All drivers are required to marshal or find a qualified substitute. Generally, you marshal the next race after finishing your race. Failure to marshal will result in a two lap penalty from your best qualifier or main. The announcer will call each driver’s name to make sure marshals are in place. Drivers and substitutes are asked to raise their hand when the driver’s name is called. If you are not in place by the end of the roll call, you will be penalized. Bump up drivers are encouraged but not required to marshal the next race.

Marshal Guidelines

  • Immediately after your race, drivers are required to position themselves around the track on the white cement pavers.
  • Generally, young (pre-teen) and inexperienced drivers do not marshal on the inside of the track. Best place for novice marshals are on the front or backstretch.
  • Volunteers are asked to marshal the Sportsman classes.
  • At times, volunteer marshals are needed to properly marshal a race. Please be helpful and quickly volunteer to marshal when needed.
  • Use common sense and good safety practices when marshaling.
  • Wearing proper shoes are a must. Sneakers, shoes, or boots are your best choice. Sandals, flipflops, or unprotected feet are not safe.
  • Be alert and pay attention to your area of marshaling instead of the race.
  • Look before running out onto the track. Don’t cause a wreck by trying to dash out in front of cars.
  • If a vehicle is broke, turn it off and set the vehicle down in a safe location. A marshal can make minor repairs on a vehicle such as snapping ball cups back on, securing bodies and/or antennas, etc.
  • Under no circumstances is a marshal allowed to leave his/her area of responsibility unattended until the race is complete.

Failure to follow the Driver or Marshal Guidelines may result in a two lap penalty from a driver’s best qualifier or main.